Once the ritual is complete, 20 anima grass will die, reduced by an amount proportional to the number of participants. This ritual can grant a psylink to a pawn without one or improve the level of an existing psylink even one granted using a psylink neuroformer or through an Empire bestowing ceremony. The linking ritual takes approximately 5 hours and requires 20 anima grass. However, the health, psylink level, and psychic sensitivity of the meditating pawns has no effect on the amount of grass generated. The pawn must have Natural meditation available in order to grow anima grass. This rate is also affected by the artificial buildings surrounding the tree. This counts all pawns that have meditated during a 24 hour period. Finally, it drops to 15% of the normal growth rate after 48 pawn-hours of meditation time. After 24 pawn-hours of meditation time, it slows to 25%. After 12 pawn-hours of cumulative meditation time, grass growth slows by 50%. It takes 1 pawn meditating for approximately 5 in-game hours to grow one anima grass. Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. Once at least 20 grass has been grown, a level of psylink can be granted to a pawn with the Natural meditation focus type.Īnima grass is created proportional to the pawn-hours spent meditating to it. Meditating near an anima tree creates anima grass around the base of the tree. 2) Confirm thresholds and grass counts are per tree when multiple trees are on the map. Reason: 1) Numbers for participant/grass retained ratio. You can help RimWorld Wiki by expanding it. This can be used to move a tree from an inopportune location at the cost of mood. The mood effect scales with Psychic Sensitivity.Īfter roughly 30 days, it will grow back in a random event at a random location away from artificial buildings. Regrowth ĭestruction of the anima tree causes the −6 anima scream moodlet for 5 days, and stacking up to 3 times. Note that while the anima tree has no lifespan, any anima grass only lives for 60 days. Anima grass is vulnerable to fire, and will rot if left without light, but will not be eaten by grazing animals. It is also susceptible to both defoliators and defoliator ships. Thrumbos will not eat anima trees, but alphabeavers can. The Extreme Desert, Ice Sheet, and Sea Ice biomes are too inhospitiable for anima trees to spawn.Īnima trees are immune to fire, toxic fallout, can survive up to -50 ☌ (-58 ☏), and will survive in the absence of light. On larger map sizes, up to two may spawn. One anima tree spawns on most landing site maps.
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